REVIEW: Decode: Digital Design Sensation, Victoria & Albert Museum, London

8 December 2009 – 11 April 2010

There’s something quite alluring about the concept of art dressed as play and Decode: Digital Design Sensation at the V&A offers the ultimate interactive playground. Luddites need not be afraid – this is high-end technology with a heavy dose of fun as viewers are necessarily encouraged to engage with the works as participant, performer and ultimately, as creative collaborator in the realisation of each work, in terms of both its form and its interactive potential.

Loosely divided into three thematic areas: Code, Interactivity and Network, Decode presents a range of genuinely engaging works, both literally and intellectually, and overwhelmingly the exhibition succeeds in liberating the notion that technology – as design, animation and sophisticated, complicated software – cannot be considered as authentic an artisanal tool as the paintbrush.

The exhibition starts beguilingly, with a dark pathway, either side of which appears to be overgrown plastic grass. As is regularly the case in Decode, it takes a small enthusiastic child to demonstrate its function. Running up and down the corridor, grazing her palms across the tops of this swaying ‘grass’ the action activated some sort of light sensor within them and they came to life, like a dormant plant at the start of spring.

It’s an engaging beginning that perhaps unfairly sets expectations quite high for Code, the first thematic section of the exhibition to be encountered. Code explores how computer code is being increasingly used as a design tool. While undoubtedly clever, it lacked the kind of wonderment – and the tactility – that would define the rest of the exhibition.

Curatorially it was no doubt clever to begin with these works, which perhaps for a more tech savvy audience would have had more resonance, but for this viewer, felt clinical and a bit slick.

From here on however it is an intoxicating mix of joy and astonishment. It is silly, funny, involving and often, surprisingly, also quite beautiful. The distinction between ‘Interactivity’ and ‘Network’ seems occasionally indistinct, both within the space and between the works as ideas of response, engagement, communication and trace can undoubtedly be located in most of the works here.

Exquisite Clock by the Italian communication centre Fabrica is exactly what it says on the box. Using unusual images of numbers found in the everyday and constantly uploaded by members of the public, the clock keeps real time, with the image-numbers changing as the seconds, minutes and hours tick by. Watching time pass has never been so arresting, if you’ll excuse the irony.

Ideas of time and trace are central to Aaron Koblin’s Flight Pattern (2009), itself a work of and about time and its passing. Koblin has taken complex computational data from the American Federal Aviation Administration on 205,000 flights that occurred on 12 August 2008 and made visual these journeys with tiny threads of colour that stream across the screen. It’s an exquisite work visually and reflecting on the enormity of what each of these threads represent – cargo, passengers, hours of check-in – makes its simplicity all the more breath-taking.

In the installation Dandelion (2009) by the UK and Danish design studios Senep and YOKE, visitors confront a dandelion clock on a large screen, swaying gently against a bright blue sky. Taking a hairdryer and blowing it, gun-like, toward the screen, a concealed infrared light mimics an extremely stiff breeze and scatters the seeds until they fall gently to the ground. In Mehmet Akten’s Body Paint (2009) it is human movement that activates the work. Akten has created a custom software program that converts gesture and motion into a very space age paintbrush. It’s all very Jackson Pollock as viewers flail their arms in front of the screen to produce wild thrashes of colour against the otherwise blank ‘canvas’. It’s both liberating and inspiring, in a genial sort of way, to realise the creative potential in an otherwise unexceptional physical gesture.

Updating the very traditional art of portraiture, random International’s Study for a Mirror (2008) creates a temporary portrait of each viewer as they stand in front of the blank photosensitive surface and their visage is captured in ultra violent light. Like a nostalgic exercise in revisiting old memories and photos, the portrait never entirely holds and the light eventually fades, taking the image with it before the next visitor stands and the process is repeated. The stillness required of the viewer while their image is being captured and the gradual nature of the image’s realisation feels as odds with the at-times dizzying sense of progress and innovation at play within the wider exhibition (never mind the world at large), but it provides a moment for purposeful reflection and a neat lesson in the value of pausing occasionally to reflect on the magnitude of such technological development.

One of the works that arguably best reflects the relationship between interactivity and network is Ross Phillips’s Videogrid (2009). A large double-sided screen featuring 25 squares that each play a one-second loop of film recorded by participants, Videogrid, is a series of animated portraits and simple storylines – think eight year old boys channelling Charlie Chaplin and Punch and Judy – that evolves and constantly updates with freshly recorded contributions from participants. The short films are recorded against one side of the screen and projected on the other, with the 25 squares presenting a dynamic, kaleidoscopic network of moving images.

Even the most hardened of technophobes would be hard pressed to deny the popular and critical success of Decode as a highly memorable art experience. With such a slick subject matter it could have risked seeming more like a technology expo than an art exhibition but the sensitivity to realising a whole host of original images and the overwhelmingly holistic approach to image and image-making – taking into account the use of colour, composition and even texture – made it so much more. What Decode successfully proves is that art, even today, remains open to endless reinvention.


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REVIEW: Olafur Eliasson: Take Your Time, Museum of Contemporary Art, Sydney

10 December 2009 – 11 April 2010

Olafur Eliasson, One-way colour tunnel, 2007.

Like Alice down the rabbit hole, Olafur Eliasson’s ‘Take Your Time’ at Sydney’s Museum of Contemporary Art is an exquisite, perception altering trip into the literal and metaphorical landscapes of Eliasson’s mind and his art.

The exhibition, generated by the San Francisco Museum of Modern Art, marks the artist’s first survey exhibition in Australia and the 30 selected works offer a memorable introduction for Australian audiences to the distinctive visual and conceptual language of the Danish-born, Icelandic artist.

Perhaps best known as the man who installed the sun in the Tate Modern in 2003, Eliasson’s interest in space, perception, colour, sensation and the notion of journey as it relates to the landscape around us has a unique resonance for the inhabitants of this sunburnt country, known and understood for its vast plains and dazzling colours.

Walking through the exhibition, which in itself is a form of journey through the landscape, it is hard not to be struck by the diversity of Eliasson’s practice, which incorporates sculpture, installation, photography, maquettes and, in this instance, a large table of white Lego pieces awaiting inspiration and construction from visitors.

Olafur Eliasson, Room for one colour, 1997

The prismatic, kaleidoscopic One-way colour tunnel (2007) is an engaging and very real entry into the rest of the exhibition and overwhelmingly it is these immersive works more so than the models or photographic works that prove the more successful. Room for one colour (1997), one of the earliest works on show, features a ceiling of monochromatic bulbs, whose narrow frequency of light casts the entire room and its content in yellow or shades of black. The effect, when looking out to the next room, is that it in turn appears washed in purple. It is a simple but effective work, like swimming joyously underwater through warm colour. It makes an effective companion piece to the work two rooms away, which holds Eliasson’s participatory installation 360 degree room for all colours (2002).

Olafur Eliasson, 360° room for all colours, 2002

Here, a large circular screen encompasses the viewers, who idle initially in the middle, watching the screen transform slowly from yellow to green to blue to purple to red. It is a very modern updating of the nineteenth century panoramic landscape and the brilliance of Eliasson’s work and wit is not realised until the viewer is standing nose to the screen and all peripheral visions disappear, leaving only the shifting colours and an infinite Zen-like sense of space and depth. Staring into what feels like a profound nothingness, there is something womb-like and comforting about this immersion in space and colour and it an adroit and clever work, made all the more so by its sheer simplicity.

Olafur Eliasson, Beauty, 1993

Olafur Eliasson, Beauty, 1993

Later rooms, featuring small-scale models of later realised works not in the exhibition and photographic essays of rivers and caves feel obvious and abrupt in the face of earlier, more cerebral works. However, one of the most successful elements of the show is the sense of harmony between particular works and The inner cave series (1998) of photographs comes to later resonate with the dark, damp, cave-like entrance into the final room of the exhibition, which holds the ethereal and aptly titled Beauty (1993).

Like 360 degree room, Beauty is an experiential, reverential type work, with a single spotlight shone through a curtain of continuously falling fine mist to create a delicate rainbow that seems ready to evanesce.

As the viewer moves about the darkened room, as small children run gleefully through the water the clarity, vigour and colour of the rainbow shifts and the gentle, meditative shhh of the mist makes for the kind of quasi-religious experience people associate with church and or sunsets.

Olafur Eliasson, Multiple grotto, 2004.

There are other works that warrant mention – Moss wall (1994) and Multiple grotto (2004) being two of them. The organic, fragrant reindeer moss that covers an entire wall appears coral-like and unrelated to the large stainless steel grotto, until you peer into the spiky anemone-like structure: Eliasson has used large mirrors like an angled kaleidoscope to create complex cones based on a unique crystalline pattern found in only nature. And so it is that the spongy moss and the spiky space age steel, visually so divergent, yet poetically, one a microcosm of the other.

Works like Multiple grotto, Beauty and 360 degree room all encourage a sense of curiosity in the viewer and invite engagement, through play, perspective and the use of space. Participation and an active awareness of surround are central to Eliasson’s practice and ‘Take your time: Olafur Eliasson’ offers a thought-provoking opportunity to challenge the way we view the world and to see the landscape anew for ourselves.


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